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Game Jolt Contest #8

09 August 2012
Game Jolt Contest #8

Game Jolt are running a new contest from the 11th to the 19th this month. It's been way too long since their last contest in September 2011, so the news is exciting!

Game Jolt Contest
--contest poster by KniteBlargh

In case you're new to how Game Jolt contests work, it's pretty much like this: developers get together (through the power of the interwebs) to make games, live stream as we develop, chat it up, and hang out. There'll be prizes, featured games, and hopefully some Good Ol' Fashioned Fun Time™.

There's a new contest page which has a live feed that picks up site activity, tweets, and livestreams.

Yup. Stick around for the start date to find out the theme, and make some cool games!
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Questionnaire:
What's most important in a game development library?

28 March 2012
For my final year at university I have to submit a project and dissertation. I am building a cross-platform framework / library that targets Windows, OS X and Android, but need to elicit a set of requirements. I'm doing this with a questionnaire.

If I could quickly pick your brains about what you feel is most important in a game development library, that would be great.

Please either fill in the .doc or .rtf and email me it or fill in the survey online.

Thanks in advance for any help!
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New Game: Omnivium

18 March 2012
Omnivium

Omnivium is an abstract and atmospheric "dreamscape" game based on the theme of "Ouroboros". With just myself and sound designer Nick Dymond as a team, I was both the game's artist and programmer.

At kick off, Nick and I immediately had a few ideas based around using and making the best of the player's movements. Some of which were directly tied to gameplay mechanics, but many of which were as a way of creating an abstract sequencer or music toy. Nick's specialty, and an area that intrigued me more than the average schmup or platformer.

We decided we would get going, without fully knowing what it was exactly we were making. I remember finding flaws in the initial concept (and almost giving up!) - it was back and forth quite a few times before we nailed another solid idea on the head. In my notepad is genuinely written "MOAR BASSES" at least twice. After a good number of hours and an equal number of both coffees and beers, the end result was Omnivium, and I'm very happy with the way it turned out.

The name Omnivium is semantically comprised of the latin prefix "omni", meaning "all" or "every", and the study of arithmetic, geometry, astronomy and music, known as the quadrivium.

Omnivium was developed at the Pervasive Media Studio hosted Global Game Jam 2012 in Bristol in ~15 hours.

Links:
Play in Browser
Download (Windows)
Download (Intel Mac x64 10.6+)

Video:
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New Game: Black Santa

24 December 2011
Black Santa

Black Santa is a clone of the classic "helicopter in a cave" game. Luke Davies was the monster coder while I was on art, music and sound duties.

Black Santa was developed spontaneously on Christmas Eve in ~5 hours.

Links:
Download
Play Online
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New Game: Spectranaut

10 November 2011
Spectranaut

Spectranaut is a twitchy colour-switching platformer based on the theme of "Colour". Tom Parry worked on the art, animations, and level designs while I developed the game. Nick Dymond contributed sounds and music.

Spectranaut was developed at the Experimental Play Interactive Festival 2011 - Game Jam in Plymouth in ~15 hours.

Download Spectranaut:
Windows
Intel Mac x64 10.6+
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New Game: Mirrornaut

10 October 2011
Mirrornaut

Mirrornaut is a running, flipping and jumping action game based on the theme of "Mirrors". Tom Parry worked on the art and animations, Nick Dymond worked on sounds and music, and Tomas Rawlings was level designer and team coordinator.

Mirrornaut placed second at the Experimental Play Interactive Festival 2011 - Game Jam.

Download Mirrornaut:
Windows
Intel Mac x64 10.6+
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Game Jolt Contest: Music Interpretation

30 August 2011
Game Jolt Contest: Music Interpretation

Game Jolt Contest: Music Interpretation

Proudly announcing a new contest over at Game Jolt. This one is just over a month long and is sponsored by Indie Function.

The theme this time around is "Music Interpretation" which is as open as you like.

For full details, see this thread on the Game Jolt forums.
n.b. I made the poster this time.
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LOVE V 2.0 - A VVVVVV Level

04 August 2011
VVVVVV 2.0 was released recently, the latest version of VVVVVV rewritten in C++ to work natively on 6 different platforms.

It's not just a port though, it includes a level editor and levels made by some well known indie game developers. I decided I wanted to make one of my own and here it is.

The crew's love for the Captain takes a toll with a romantic rivalry between Violet and Victoria.



See more over at Terry's forums or download now (right click, save-as).
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New Slick Contest

01 March 2011
Yipee! There's a new contest over at the Slick forums.

The themes are quite interesting and you don't strictly have to use Slick. You could try to develop an Android game with the "Android are not always friends of mine" theme using the new Slick for Android stuff that Kevin Glass has been working on.

Post on the official thread on the Slick forums to register for the contest. The deadline for this is March 15th; make sure you do it!

Here is the official poster for the contest, which (handily) has some more information:
Slick Contest
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Game Jolt Contest: Invention

18 January 2011
Game Jolt Contest: Invention

A new contest is being held over at Game Jolt. I've publicised the last few contests and jams there, and that doesn't change this time with a month-long contest being sponsored by NALGames.

The theme is "Invention", which leaves you with plenty of creative options. Secondly, there are prizes; hurrah! (So there's no excuse that you're too busy with TIGSource's Versus Compo!). The full details are over at the Game Jolt forums; here's a link to the contest thread.

A piece of art inspired by the "Invention" theme, if you can call it "art". I can just imagine a bunch of dinos running around inventing language, the wheel and other things that humanity takes for granted. What is it with me and dinosaurs?

Art: Invention
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Buddy Blogs

I OH U - knitetgantt

The mastermind behind my game, Click The Pixel.
http://iohu.blogspot.com/

Ted Lauterbach - rotten_tater

The crazy developer of the awesome game Thunder Gun, as well as most other things that are awesome.
http://www.rottentater.com/

Another Early Morning - Alex Schearer

Alex Schearer created the fluentfx library which I used in Inverse Polarity.
http://www.anotherearlymorning.com/

Indie Games

Let's face it, what indie gamer or developer doesn't follow this one?
http://www.indiegames.com/blog/

Inkidia

The developer of Voltorometer, a game that was entered into the Game Jolt shocking contest. Sequel in the works!
http://www.inkidia.net/

Random Tower

Gornova just keeps learning! There's quite often content here that amuses me. http://randomtower.blogspot.com/

Achroware

Jack mostly posts stuff on Twitter, but hey. http://achroware.com/

Kieran Patel

Kieran mostly posts stuff on Twitter, but hey. http://kieranajp.tumblr.com/

Kommander Klobb

Mr. Klobb is founder of Honeyslug and is one of the London indies.
http://klobb.posterous.com/

Oh, Games - Joe Bain

Joe has developed an Android game named Kaptilo, as well as an abstract game about catching birds. He's also one of the London indies.
http://ohgames.co.uk/

Not The Internet - George Buckenham

George is another of the London indies. He created "Hell is other people". Play it.
http://nottheinternet.com/